On July 12th, the VR industry media VR observation network, known as the virtual reality industry wind vane, officially announced on its official public number that the virtual reality library, which has been in preparation for more than three months, was officially launched and is open to all VR practitioners free of charge.
As we all know, this year's VR is the first year, but for the majority of entrepreneurs, VR is still a new thing. Now there are not many VR materials that can be found online, and there are very few foreign translations. The influx of entrepreneurs and investors requires a systematic learning platform so that everyone can quickly and thoroughly understand the history of VR technology, VR industry and VR.
As one of the earliest vertical media in China to focus on the VR industry, VR Watch Network has spared no effort in popularizing and disseminating VR. In addition to professional reports, VR Observatory has also done a lot of industry-based data compilation, including industry data collection, tracking of domestic and international VR companies, and systematic editing of related literature, etc., to understand VR for media peers and VR practitioners. solid foundation.
This time, the virtual reality library was spent by the VR observation team for 3 months. It collected important information, survey reports, papers and in-depth reports on the VR field at home and abroad. At the same time, due to some shortcomings, VR Observatory also set up a special group to carry out a large number of texts to fill in some aspects of the data gap. For example, the history of VR, although online and there are many articles about VR history, but they are not rigorous, VR observation network members have written a whole history of 6,000 words VR through the examination of a large number of documents at home and abroad. It is the most comprehensive history in history.
The virtual reality library currently on the line will be presented in digital form in the VR observation public number. There are 13 sub-sections, more than 100 depth data reports, more than 800 VR companies combing and sorting, as well as technology and vertical. The heavy literature on fields and investments has accumulated more than 700,000 words. Basic information about the history, technology, introduction, status quo and future of VR has been made.
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